Sv_cheats 1 Guide and Console Commands
In this guide, we will go through some of the commands which is only available when sv_cheats is activated.
As mentioned you will need to activate cheats, to use the following commands. You do this by typing “sv_cheats 1” in the console (~). If you don’t know how to open the console, see the how to activate console guide. Remember you need to be the host or server admin to activate sv_cheats.
UPDATE: Please check out our updated sv_cheats command guide, which covers a lot more cheats and console commands!
sv_cheats 1 commands
Type the following commands in the console, when sv_cheats 1 is activated.
mat_wireframe 1 [default value: 0] Wireframe wallhack. You can see players through walls, you can also see which walls you can shoot through.
Script – turns wallhack on and off. Bind to your own key.
alias wall “wallon”
alias wallon “mat_wireframe 1;
alias wall walloff”
alias walloff “mat_wireframe 0;
alias wall wallon”
bind “[key]” “wallon”
alias speed0 “host_timescale 1; alias speedh speed1”
alias speed1 “host_timescale 4; alias speedh speed0”
alias speedh speed1
bind [key] speedh
thirdperson [default value: firstperson] Not really a cheat. Gives you thirdperson perspective. Type “firstperson” to go back to normal view.
Sv_cheats 1 Guide and Video Demonstration
Other Console Commands and Cvars
Not all of these commands has been tested and therefore might not work or crash the game.
Less recoil (no recoil):
Less spread (laggy – no spread):
host_timescale 3.0 (default = 1)
r_drawothermodels 2 (default = 1)
Asus wallhack 1 and no flash:
Asus wallhack 2:
mat_proxy 2 (Default=0)
Wireframe Wallhack Menu (actually a video test menu):
Player Box ESP/wallhack (laggy – game might crash):
r_partition_level 0 (default = -1)
Impact ESP/tracer ESP:
Fire / smoke ESP:
Random Player Hitbox tracer:
- Fire beacon:
- Player boxes:
- Living/dead player indicator:
Luxels (squares on walls):
_aspectratio 0.3 (Default= 0)
Unlock max down and up sight:
Low resolution images (celled walls):
mat_surfaceid (voor memory addres), mat_surfacemat (voor texture naam)
Memory Adress Finder: